A clear UI/UX design process reduces rework, aligns stakeholders, and gives developers predictable inputs. Here is how KometCode runs design from first workshop to launch-ready screens.
1. Discover and define
Outputs:
- User personas and primary jobs-to-be-done
- Journey map for the happy path and edge cases
- Success metrics (task completion time, support tickets, conversion)
- Constraints: brand, accessibility, platforms, existing component libraries
Short discovery prevents polished screens for the wrong problem.
2. Information architecture
Before pixels, structure content:
- Navigation model (sidebar vs top nav, role-based menus)
- Entity relationships (orders, patients, assets)
- Permission-aware views
For B2B apps, IA often matters more than visual trend.
3. Wireframes (low fidelity)
Wireframes focus on layout and flow without colour debates:
- Key screens and states (empty, loading, error, success)
- Form validation placement
- Table density and filters
- Mobile breakpoints where needed
Stakeholders approve flows here — changes are cheap.
4. Prototype and test
Clickable prototypes in Figma (or similar) support:
- Moderated user tests with 5–8 participants
- Sales/demo walkthroughs before build
- Developer spike on complex interactions
Test one hypothesis per round; avoid endless polish.
5. Visual design and design system
High-fidelity UI adds:
- Typography scale and colour tokens
- Buttons, inputs, tables, modals as components
- Light/dark considerations if required
- WCAG-conscious contrast and focus states
A small design system (even 15–20 components) speeds dev and keeps marketing/product consistent.
6. Handoff to development
Developer-ready handoff includes:
- Annotated spacing and responsive rules
- Export rules for icons and illustrations
- Interaction notes (animations, validation timing)
- Optional tokens JSON for CSS variables
KometCode design and engineering teams share one roadmap when you engage us for both.
7. Validate after launch
Post-launch UX work:
- Analytics funnels and session replays (where permitted)
- Support ticket themes
- A/B tests on high-traffic flows
Design does not end at ship — it compounds.
Common pitfalls
- Skipping error/empty states
- Designing desktop-only for field users on tablets
- No loading skeletons → perceived slowness
- One-off screens outside the component library