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UI/UX Design Process: From Wireframe to Launch

Summary

A practical UI/UX design process for B2B and product teams: research, wireframes, prototypes, design systems, and developer handoff.

A clear UI/UX design process reduces rework, aligns stakeholders, and gives developers predictable inputs. Here is how KometCode runs design from first workshop to launch-ready screens.

1. Discover and define

Outputs:

  • User personas and primary jobs-to-be-done
  • Journey map for the happy path and edge cases
  • Success metrics (task completion time, support tickets, conversion)
  • Constraints: brand, accessibility, platforms, existing component libraries

Short discovery prevents polished screens for the wrong problem.

2. Information architecture

Before pixels, structure content:

  • Navigation model (sidebar vs top nav, role-based menus)
  • Entity relationships (orders, patients, assets)
  • Permission-aware views

For B2B apps, IA often matters more than visual trend.

3. Wireframes (low fidelity)

Wireframes focus on layout and flow without colour debates:

  • Key screens and states (empty, loading, error, success)
  • Form validation placement
  • Table density and filters
  • Mobile breakpoints where needed

Stakeholders approve flows here — changes are cheap.

4. Prototype and test

Clickable prototypes in Figma (or similar) support:

  • Moderated user tests with 5–8 participants
  • Sales/demo walkthroughs before build
  • Developer spike on complex interactions

Test one hypothesis per round; avoid endless polish.

5. Visual design and design system

High-fidelity UI adds:

  • Typography scale and colour tokens
  • Buttons, inputs, tables, modals as components
  • Light/dark considerations if required
  • WCAG-conscious contrast and focus states

A small design system (even 15–20 components) speeds dev and keeps marketing/product consistent.

6. Handoff to development

Developer-ready handoff includes:

  • Annotated spacing and responsive rules
  • Export rules for icons and illustrations
  • Interaction notes (animations, validation timing)
  • Optional tokens JSON for CSS variables

KometCode design and engineering teams share one roadmap when you engage us for both.

7. Validate after launch

Post-launch UX work:

  • Analytics funnels and session replays (where permitted)
  • Support ticket themes
  • A/B tests on high-traffic flows

Design does not end at ship — it compounds.

Common pitfalls

  • Skipping error/empty states
  • Designing desktop-only for field users on tablets
  • No loading skeletons → perceived slowness
  • One-off screens outside the component library

Have a project in mind?

Tell us what you're building and we'll outline a practical, no-pressure approach tailored to your team and timeline.

FAQ

Article FAQ

How long does a UI/UX engagement take?

Discovery and wireframes often take 2–4 weeks. High-fidelity UI and a small design system may add 3–6 weeks depending on screen count and states.

Do you deliver Figma files developers can use?

Yes. We provide componentised Figma libraries, specs for spacing and typography, and optional Storybook-ready tokens when paired with development.

Can design run in parallel with development?

Yes. We use phased delivery: core flows first, then iterate screens while engineering builds the foundation and APIs.